7/25/2023 0 Comments Loaded questions game teensThere are few games with Fallout’s level of freedom. In my review, I talked at length about the story of Leah and how the game’s presentation of choice emotionally transcended the dialogue that the United States was having about rape and abortion.Īnother game that fits your description is the original Fallout. Jed Pressgrove: To address your first question, the first game that comes to mind is Choice: Texas. What are some great examples of games where choices made have real implications that arouse emotions, and what’s the worse case of a game that tries to cash in on this idea but fails to do so? I’m not talking about how a player would approach a situation (for example, “Should I attack a monster from afar or up close?”), I’m thinking more about games with morality systems that are designed to challenge players’ minds. Serge Soucy: After watching some footage of Detroit: Become Human, I began to think about choice in video games. Style and technique are important, but if I didn’t have conviction, I wouldn’t bother writing reviews. I have to be willing to put my thoughts and feelings out there. I have to believe in what I’m saying, even if no one shares my opinion. Álvaro Rico: What do you think is the most important factor for you personally at the time of writing a good review? I try to appreciate and criticize them for what they are. They can be living twice, they can be sports, they can be puzzles. People who expect games to be just like literature or movies or whatever are unrealistic and shortsighted. On a final note, as great as “living twice” can be, I don’t think it has to be the ultimate goal of any game. In Nier: Automata, I got a strong sense of the hate, fear, and willful ignorance that can drive one to genocide, especially during the segments where I watched the bodies of robots explode due to the lethal combinations and hacks I performed as 9S. I’ve never had to experience the pressure of fitting into a heterosexual feminine category like the girl protagonist I’ve also never felt the concern of a mother who just wants life to be traditional and simple for her daughter (and herself). Playing that game was like living in two ways that I’ve never lived. That aside, my answer is straightforward: sometimes to play a video game is to live twice. I don’t feel this way, mainly because a lot of literature is poorly executed. There is a feeling among many readers that literature, more so than any other art form, allows one to tap deeply into the human condition and spirit. Regardless, I am familiar with the sentiment behind that expression. Jed Pressgrove: It’s possible I have heard someone say “To read is to live twice,” but my memory gets worse every year. Do you think it’s valid at all to say, “To play a video game is to live twice”? Have you ever heard the expression “To read is to live twice”? With this expression in mind, I decided to compare playing to reading, and I ended up developing a short text that made me reappreciate visual novels. Maybe only the act of creating them is art, but that’s not the question I want to ask you. Questions may be edited for clarity.ĭaniel Cánovas: The “gaming is art” topic is becoming less interesting to me each day. If you have a question you would like to submit, please email it to or tweet it to Questions can cover anything closely or tangentially related to video games or art, including but not limited to criticism, culture, and politics. Loaded Questions is a new weekly feature at Game Bias.
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